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Each players' scores are recorded on paper, and the losing cards are shuffled into the deck - a full deck is always used. The winner of the trick leads to the next, and may again lead a single card or a set of equal ranked cards, but you must keep back at least one card even if all your remaining cards are equal. When a more than one card is led to a trick, the trick is won by the highest set of equal cards played to it. If the first player plays and the next plays J, the third player could play for example K There can be two or more losers with equally high cards. If their hand goes over the 27 mark, the player loses the game and mucks their cards. The player with the hand closest to 7 will win the other half of the pot.
This game allows players to play for two pots and uses basic card counting. The object of is to have the hand with a point count closest to 7 or 27 without going over. If someone is playing for low and manages to go over their goal of 7, that player continues to take cards and will play for If their hand goes over the 27 mark, the player loses the game and mucks their cards.
This game requires at least four players and up to 7 players. There are no wild cards used in Poker. Points in Each card has a value and players must add their cards to equal 7 or 27 in order to win the pot.
Aces are played as high or low, depending on what the player needs. An Ace has a point value of 1 or Taking Extra Cards The dealer will give each player the option to take additional cards similar to blackjack.
This is a great opportunity to see where your hand is in relation to the other players at the table and is why players will often pass on any new cards. Once a player has passed on the new cards three times, their hand is locked and they will not be able to take any additional cards.
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Variations Introduction This is a fairly simple round game for two or more players. Unlike many round games it works well as a two-player game. It is a kind of trick-taking game in which the winner of the last trick is penalised. This version of 22 comes from North America, but it seems to be based on the Icelandic version of the Scandinavian game Cucumber, a descriprtion of which will be found on the Cucumber page.
Players and Cards From two to six players can use a card Anglo-American pack without jokers. With more than six players, two or more such packs should be combined to avoid running out of cards too often: The game is played clockwise. Suits are irrelevant and the cards rank in the familiar order from high to low A-K-Q-J throughout the game.
Deal To decide who deals first, the players each draw a card and the highest deals the draw is repeated if there is a tie. The first dealer deals seven cards to each player, one at a time, clockwise. Subsequently, the loser of each hand deals the next, and the number of cards dealt to each player is determined by the value of the loser's scoring card from the hand just ended.
It can happen, with a large number of players and a high value losing card, that there are insufficient cards in the pack to complete the deal. If that happens, the dealer deals the cards out equally until there are fewer cards left in the pack than there are players. For example in a 6-player game where the first deal was lost with a queen worth 10 points - see scoring , the second deal would be of 8 cards to each player, with just three cards left over as replacements for discards.
Players who are happy with their initial hand need not discard any cards. You may discard any number of cards up to the whole of your hand if enough replacement cards remain. You may lead any single card, or any set of cards of the same rank, provided that you keep at least one card in your hand. Each of the other players, in clockwise order, must play the same number of cards that were led. When playing to a trick there are two possibilities: You may equal or beat the highest card or set of cards played to the trick so far.
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